Yes it is possible to use a 2D 360 camera to capture a 3D 360 photo, although it takes a little work. Here’s how.
The basic idea is that for you to see a photo in 3D, the left eye has to see the left eye view of the scene, while the right eye has to see the right eye view. The standard format for 3D 360 photos is the over-under (a.k.a. top-bottom) format. The equirectangular left eye 360 photo is on top, while the equirectangular right eye 360 photo is on the bottom. The resulting photo has a 1:1 ratio.
Taking a 3D photo with a non-360 camera is relatively simple to do. You take a photo from the left eye position, and move a few inches for another photo in the right eye position, or you have two cameras on a bracket.
With a 360 camera, it’s a little trickier. Suppose you take a 360 photo from the left eye position, then move a few inches for a photo in the right eye position (or you put two 360 cameras on a bracket). Looking at the front view of the photo, the first camera becomes the left eye and the second camera becomes the right eye. So far so good.
However, if you turn around to the rear view, the first camera becomes the right eye view, not the left eye view, and the second camera becomes the left eye view, not the right eye view. It’s for this reason that some have claimed it’s impossible to use a 2D 360 camera to capture a 3D 360 photo.
Actually, it is not so complicated to use a 2D 360 camera to capture a 3D photo. As we saw, when placing two 360 cameras side by side (or using one 360 camera sequentially) with a bracket or other tool, it is not possible for a single 360 photo to consistently represent the left eye view or the right eye view. It will be the left eye from one direction, and the right eye from the other direction. The solution is simple: switch the respective rear views of the two cameras (or shots).
Here is a sample 3D 360 photo from a Ricoh Theta (to view in 3D, you need to use a smartphone and switch to cardboard view):
As you can see there are several limitations. First, the 3D effect is only while looking forward or to the rear. As you look to the side, the 3D depth diminishes. Second, if the shots are not perfectly aligned, viewing it can be stressful for the eyes. Third, if you want to take photos of anything that is moving, you’ll need two cameras and you’ll need to trigger both cameras simultaneously. Fourth, you can see the stitch is very rough. This is because the left view and right view will be at different distances from the subject when facing 90 and 270 degrees.
In any case, if you want to do this, here are the step-by-step instructions:
Step 1. You need two 2D 360 cameras, or you need to take two separate shots. Let’s call them Shot A and Shot B. The cameras (or shots) need to be around 65mm (2.5 inches) apart, the typical distance between our pupils. Edit: I forgot to mention — I used a cheap dual flash bracket, similar to this.
Step 2. Eventually, we will put Shot A on top of Shot B, so that the resulting photo is 1:1. But before we do that, we need to swap the rear view of Shot B into the rear view of the Shot A. With the standard equirectangular format, it’s not as simple as the front view being on the left side and the rear view being on the right side. Rather, the front view is in the middle, and it is flanked by half of the rear view on its left side, and the other half of the rear view on its right side.
Shot A, which consists of Rear right A – front A – rear left A.
Shot B, which consists of Rear right B – front B – rear left B.The target pattern is this:
Shot A will be changed to Rear right B – front A – rear left B.
Shot B will be changed to Rear right A – front B – rear left A.As a shortcut, I swap front B and front A:
Shot A becomes: Rear right A – front B – rear left A.
Shot B becomes: Rear right B – front A – rear left B.Step 3. Then instead of Shot A being on top, I put it on the bottom. and vice-versa:
Edited Shot B on top: Rear right B – front A – rear left B.
Edited Shot A on the bottom: Rear right A – front B – rear left A.
As you can see this is now the same as the target pattern above.
Sharing the 3D 360 photo
It is now much easier to share 3D 360 photos. There are several platforms that support 3D 360 photos including Veer and Facebook. I prefer Veer because Facebook 3D 360 photos and videos can only be viewed on Oculus headsets (Samsung Gear VR, Oculus Go and Oculus Rift). By contrast, Veer photos and videos can be viewed on all major VR headsets including Google Cardboard. On Veer, you simply create a free account, upload the file, specify 3D top-bottom, and it will display correctly. The photo can be shared via URL or embedded via iFrame
As you saw, taking a 3D 360 photo with a 2D 360 camera is possible but unwieldy. Moreover, to take photos of anything that moves, you’ll need two cameras, which drives up the cost. Finally, we saw that processing the photo will add more steps to your workflow.
It’s for these reasons that I hadn’t used this method to take 3D 360 photos even when I knew how to do it. Back in March last year, I thought about making an app, but I figured an actual 3D 360 camera would be more practical, and indeed, they’re here.
The Vuze camera ($799; hands-on here) is being released in March, and TwoEyes VR is planned for release in August. Not only are they more convenient, but they can take better quality 3D 360 photos at a cost that is similar or less than the cost of a pair of 360 cameras in most cases (with a few exceptions). Moreover, they can also take 3D 360 videos, which used to be possible only with multi-thousand dollar rigs. Now, even consumers will have be able to capture their own 3D 360 videos.
3D VR photos with the Kodak SP360
Realtime 3D 360 videos with StereoStitch
In-depth look at the Vuze Camera, the first affordable 3D 360 camera
TwoEyes VR is the most affordable 3D 360 camera