I finally got to try the Meta Quest 3! Here are my hands-on first impressions, both good and bad:
How is the mixed reality quality?
I was hoping that the Quest 3 would be able to create a convincing illusion of holographic objects in my surroundings. Unfortunately, I found that it didn’t. The color passthrough was definitely a lot more detailed than Quest 2, and had decent color and dynamic range. But it just isn’t detailed enough. In my opinion, it looks like a 4k 360 video from the previous generation of 360 cameras.
One of the best things I liked about the Quest 3 are the lenses. The pancake lenses have a huge sweet spot. It looked very clear to both my eyes without adjustment. I also like how there are no god rays. It also has a noticeably wider field of view. A minor nitpick is that the viewports look like they have a wavy-shaped edge.
I thought the difference between Quest 2 and Quest 3 would be small. I was wrong about that. Quest 3 is very noticeably more detailed than Quest 3. I could not see any screendoor effect even if I tried, and I could not see individual pixels. This is the most detailed VR headset I’ve tried (I have about a dozen).
Some of the Quest 3 games looked not much different from existing Quest games, but Asgard’s Wrath 2 looked incredible. Sample videos on YouTube don’t do it justice. In the headset, it looks like a desktop VR game, or even somewhat like a PS3 game. I hope to see more Quest 3 games like it.
Although I’m a bit disappointed that the Quest 3’s mixed reality isn’t more convincing, I’m very excited for it and it looks like a major upgrade that’s worth the $499 price. I’ll post a full review as soon as I receive it!