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Is the Metaverse Dead?

Is the metaverse dead? In 2021 and early 2022, there was a lot of interest in the metaverse.  Facebook renamed itself to Meta Platforms, and sales of virtual real estate reportedly exceeded $1.4 billion.  But what is the state of the metaverse in 2023?

In this debate, we’ll look at two opposing views: Mic Ty is the founder and editor-in-chief of 360 Rumors and is a VR enthusiast but believes the metaverse is dead.  Vineet Devaiah is the founder of Teliportme and is the Manager of 360 Rumors, who believes the metaverse is still viable. Mic and Vineet discuss the latest trends, challenges, and opportunities in the rapidly evolving world of the Metaverse.

Vineet and Mic share their perspectives on the metaverse’s impact on various sectors, including gaming, entertainment, education, and commerce. They also discuss the potential of the Metaverse to revolutionize the way we interact with each other and the world around us.

The Metaverse has been a buzzword in the tech industry for several years now, with major players like Facebook’s Mark Zuckerberg claiming it’s the future of social media. However, despite the hype, there is little evidence to suggest that the Metaverse is anything more than a pipedream at this point. In this article, we’ll explore the state of the Metaverse today and what needs to change for it to become a reality.

First, let’s define what we mean by the Metaverse. The term refers to a virtual world where users can interact with each other in real time, much like in a video game. It’s been described as a sort of “internet of the future,” where people can work, socialize, and do business entirely in a virtual space.

While the concept is certainly intriguing, the reality is that the Metaverse is still very much in its infancy. There are several major barriers standing in the way of widespread adoption, including technological limitations, legal issues, and social factors.

One of the biggest technological barriers is bandwidth. The Metaverse would require a massive amount of data to be transmitted in real-time, which would require infrastructure that doesn’t currently exist. Even with the most advanced technology available today, it would be impossible to create a truly seamless and immersive virtual world.

Another major challenge is creating realistic avatars that can interact with each other. While there have been advances in motion capture and animation technology, it’s still difficult to create avatars that look and move like real people.

Legal issues are another major obstacle. The Metaverse would require a new legal framework to address issues such as virtual property rights, virtual crime, and virtual identity theft. These are complex issues that will require cooperation from governments and international organizations.

Finally, there are social factors to consider. The Metaverse would need to be a place where people want to spend their time, which means creating an engaging and meaningful experience. It’s also important to ensure that the Metaverse is accessible to everyone, regardless of their background or level of technical expertise.

So what needs to change for the Metaverse to become a reality? Here are 10 points to consider:

  1. Bandwidth needs to be significantly increased to support the data transfer required for a seamless Metaverse experience.
  2. Advancements in motion capture and animation technology need to continue to improve the quality of avatars.
  3. There needs to be a new legal framework to address virtual property rights, virtual crime, and virtual identity theft.
  4. The Metaverse needs to be accessible to everyone, regardless of technical expertise.
  5. There needs to be a clear and compelling reason for people to spend time in the Metaverse.
  6. The Metaverse needs to be designed with privacy and security in mind.
  7. The technology behind the Metaverse needs to be open and interoperable to avoid vendor lock-in.
  8. The Metaverse needs to be scalable, meaning it can support millions of users simultaneously.
  9. There needs to be a way to monetize the Metaverse, whether through advertising, subscriptions, or other means.
  10. The Metaverse needs to be inclusive, promoting diversity and tolerance among its users.

In conclusion, while the concept of the Metaverse is certainly exciting, it’s still very much a pipedream at this point. There are several major challenges that need to be overcome before it can become a reality, including technological limitations, legal issues, and social factors. However, if these challenges can be addressed, the Metaverse could offer a new and innovative way for people to connect and engag

About the author

Vineet Devaiah

I am the founder of - The best Virtual tour software (rated by I am a big fan of Immersive technology and dabble in 360 content now and then.


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  • Back in the day I had a lot of fun in the original metaverse iteration Second Life and the pluses and minuses as to social interaction on this platform, which is aged but still around. Building is fun, creating designs to share and sell is fun and interacting with interesting people is fun but it all gets kind of tired and rote after a while. One thing that kept me coming back to Second Life that is missing in today’s VR social platforms is the inclusion of adult areas where people can express their sexuality and not get banned, blocked and forever harassed. Sex has always pushed the internet forward and has always been a financial pillar to online success for creators and there should be a place for them in the metaverse. Sadly, the major corporations are all about being a nanny state making sure no one is ever offended or made to feel “uncomfortable” and I feel this is hurting our virtual future just as it is hurting us all in our real lives.


    • I think this is a good point, the reason why people are drawn to “experiences” is when they cannot get that anywhere else without much friction. In my conversation with Mic I talked about frictionless interaction around experiences.

  • “The future is already here – it’s just not evenly distributed.”—William Gibson

    The Metaverse is already here in the form of Fortnite and Minecraft. Meta (the company) dominates the hardware market because their VR headsets are so heavily subsidized, but its Horizon business collaboration platform is simply pathetic. My company issued us all with Oculus Quest 2s and I tried Horizon Mettings. The whiteboarding is atrociously low-res and was clearly designed by Americans with plenty of room to move their arms around, not people working in cramped European or Asian home offices. They would have done much better to issue decent webcams and iPads with Apple Pencils for collaboration.

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