Are you waiting for the Oculus Rift S? How would you like a desktop VR headset that has inside-out tracking without external sensors, just like the Rift S, and the same resolution as the HTC Vive Pro, but for $700 less? Find out more about its strengths and weaknesses in this hands-on review.
Second highest desktop VR resolution (April 2019)
Samsung Odyssey Plus is a VR headset that is currently tied with the $1099 HTC Vive Pro for the second highest display resolution among mainstream desktop VR headsets (1600 x 1440 per eye), approximately 78% higher resolution than the HTC Vive or Oculus Rift, and 25% higher than the Oculus Rift S. In addition, the Odyssey Plus has a special Anti-SDE filter (similar to the Playstation VR) which removes the screendoor-effect and makes the display appear to have an even higher resolution.
It also has dual AMOLED displays that can display true blacks, unlike regular LCD displays in many headsets.
Plays HTC Vive and Oculus Rift games
Samsung Odyssey Plus is compatible with Steam VR as well as Oculus Rift (through the free Revive software) and is also compatible with Windows Mixed Reality. In addition, its WMR controllers have all the buttons and trackpads needed for both HTC Vive and Oculus Rift games.
Extremely easy to setup and use
Like the upcoming Oculus Rift S, the Samsung Odyssey Plus uses inside-out tracking without sensors. Simply plug in its HDMI and USB cable — there are no other sensors or cables to attach.
Setting it up is also extremely easy. Simply make sure your PC is updated to the Windows 10 Fall Creators Update (RS3). It will then automatically recognize the Samsung Odyssey Plus after you plug in both the HDMI and USB cables. Your PC will also automatically find the controllers.
Here are a few troubleshooting tips:
1. Do not connect the headset to your PC until you’ve logged in to Windows. Otherwise, the Windows Mixed Reality home screen will not launch.
2. Your PC should find the controllers automatically but if it can’t find them, here’s how to do it. Go to Control Panel and look for Bluetooth device setup. Click on Add bluetooth device, and then put the controllers in pairing mode by sliding open the controller’s battery compartment and holding down the small button below the batteries until the controllers start pulsating. When your PC finds the controller click on add. Do this for the other controller as well.
3. If you use the headset with more than one PC, then the second PC won’t be able to find the controllers. To find the controllers, you must go to your Control Panel’s Bluetooth device setup, select and forget the controllers, then pair them again (see tip #2). This is also true if you have more than one WMR headset — you can use only one pair of WMR controllers at a time.
4. The headset can have trouble tracking if the environment is too dark, or if there is a small bright spot in an otherwise dim environment.
What PC hardware do you need for it? Do you need a graphics card?
For best results, Odyssey Plus can run on “Ultra” mode (90fps) with these specs:
– Intel i5-4590 or AMD Ryzen 5 1400 3.4ghz
– 8GB RAM
– GTX 1060 or AMD Radeon RX 470
– one HDMI 2.0 or Displayport 1.2 port
– one USB 3.0 port
– Bluetooth 4.0
Samsung Odyssey Plus can also run on newer PCs without graphics cards (or with older graphics cards) in regular mode (60fps):
– Intel i5-7200U
– 8GB RAM
– Intel HD Graphics 620
– one HDMI 2.0 or Displayport 1.2 port
– one USB 3.0 port
– Bluetooth 4.0
Download Microsoft’s WMR tool to check if your PC is compatible.
Samsung Odyssey Hands-on review
The Samsung Odyssey is quite comfortable, moreso than my Lenovo Explorer. All WMR headsets use a PSVR-style halo, which is much easier to wear and can accommodate a wider variety of head sizes more easily (including my 8 yr old daughter’s head). In addition, the Odyssey has thick and very comfortable padding with fake leather. I can wear it much longer than the Lenovo Explorer without discomfort.
One issue is that if you’re playing a very active game such as Thrill of the Fight (a boxing game), the Odyssey can move and take you out of the sweet spot.
Another issue is that unlike some WMR headsets, the visor does not swing up. This is a minor inconvenience but on the whole I prefer it because the view is more stable and it’s easier to find the sweet spot.
The Samsung Odyssey’s display is more detailed than that of the Oculus Rift, and has less noticeable “god rays.” The detail is such that the SDE is hardly noticeable.
The Odyssey’s display is slightly higher than other WMR headsets (1600 x 1440 vs. 1440 x 1440) and it seems slightly sharper but it’s not a big difference compared to my Lenovo Explorer.
Although Odyssey has a higher resolution than Rift, it has a smaller “sweet spot” than the Rift (“sweet spot” is the sharp part of the lens). The first time you try the headset, it may take a couple of minutes to adjust the headset to find a headset position that works. However, I found it much easier to find the sweet spot on the Odyssey compared to the Lenovo Explorer.
The tracking works as promised, even on a low-end VR laptop with a GTX 1050 Ti graphics card. However, its tracking is slightly less accurate than the Rift or Vive. It’s hard to pinpoint exactly why but subjectively, it seems that the virtual objects in the Rift seem to stay more solidly in place.
The controller tracking works in most cases, although as expected, the system loses track of them if you move them behind you, outside the view of the headset’s cameras. I also found that the controllers occasionally jump around in VR momentarily.
For fast-paced games, the controller tracking can be an issue. For example in Beat Saber, sometimes the saber disappears off to the side and as a result, it registers a miss. In Thrill of the Fight, sometimes one of the gloves disappears and I’m left to defend myself one-handed for a few seconds.
To my relief, WMR does play Steam VR games for the HTC Vive without any issues or workarounds. It feels pretty much the same as using the HTC Vive. In fact, the Steam VR games appear in the WMR menu, making it easy to launch them. To use SteamVR games, you simply have to install Steam, SteamVR, and Windows Mixed Reality for SteamVR. Make sure to launch the WMR home before launching SteamVR or any of its games, otherwise the controllers won’t be detected.
As for Oculus Rift games, WMR does play them too but with some limitations. First, after installing Oculus, you have to install the free Revive tool (scroll down for the installation instructions). Second, to run the Oculus Rift games, you have to run SteamVR. Then you’ll see your Oculus Rift games in the SteamVR home screen, although there is no thumbnail.
Third, WMR tracking for Oculus Rift games is significantly more demanding than for SteamVR games. On my GTX 1050 Ti laptop, Oculus Rift games were not really playable (you can play them but there is too much lag). On my GTX 1070 SLI laptop, Oculus Rift games were fine. I could even play Beat Saber.
Fourth, if you record the screen, that’s an additional load on the PC. On my GTX 1050Ti laptop, when I start recording the screen, it stops tracking the controllers (in Steam VR games; haven’t tried with Oculus Rift games). On my GTX 1070 laptop, it is able to record the screen while I’m playing games.
Conclusion: should you buy Samsung Odyssey Plus?
If you are a hardcore VR player who wants the best tracking, then you’re better off with HTC Vive, HTC Vive Pro, or Oculus Rift.
If you are a casual user for whom convenience is a significant factor, then Odyssey Plus could be a good VR headset for you, depending on what games you play. If you play HTC Vive games on Steam and they are not fast-paced, then in my opinion, Odyssey Plus is a better Steam VR headset for casual users and enthusiasts because of its convenience. If you play fast-paced games, then I don’t really recommend Samsung Odyssey unless you don’t mind the controller momentarily disappearing from time to time.
If you play Oculus Rift games, then you have to make sure your PC has a powerful graphics card (GTX 1070 or better; not sure if 1060 is good enough). If it is, then the Odyssey Plus will provide a slightly higher resolution than the Rift S. On the other hand, I expect the Rift S will play Oculus games more smoothly and it will also have better controller tracking because it has more cameras (five instead of the Odyssey’s two).
If you’d like to buy the Odyssey Plus or any other VR headset, I recommend buying it from Amazon because of their lenient return policy:
– Samsung Odyssey Plus
– Oculus Rift S
– Oculus Rift (discontinued; try eBay)
– HTC Vive
– HTC Vive Pro